![]() In order to retain your present recording as Safety copy do the following:ġ/ Create a New Project called Minus Semitone etcĢ/ In the Arrange page Convert Each Audio Region to a New Region ( Menu Command: Convert Regions to New Files ) - do this ONE BY ONE not all together because you want to name them Voc -1 semitone etc so that they are distinguisable from your originalsģ/ In the Sample Editor Navigate to > File> Time and Pitch MachineĤ/ In the window below set the Destination Transposition to - 100 cents - this is 1 Semitone - you can Preview but if your track is in tune just press 'Process and Paste' - nothing will happen for a while and then BANG your audio region is transposed. You can do this easily in Logic using Time and Pitch Machine in the Sample Editor. The vibe is great for the two guitars, bass and drums – but the key is too high for the vocal. I didn't see anything relevant in LPHelp or the net. Melodyne the entire track and detune there? The app doesn't respond at all once the audio is captured and detune/ blob move is attempted This slows down the track, even when I selected 'pitch only'.ģ. Varispeed detune by 5.61% (one semitone). ![]() This sounds awful on the rhythm guitar and solo.Ģ. How to detune audio track by 1 semitone without slowing it or getting artefacts? I want to keep the tempo.ġ. I have a suspicion it may not work though. Or, I wondered today if I can drop the project a semitone using varispeed and redo the vocal, then bring it back to tempo and key. Those do indeed appear to be the options. ![]() If you're processing some EDM samples or something then it doesn't matter too much. I never really like repitching audio, especially if you want natural results, unless it's really subtle. Forget it and leave it at the pitch it was recorded at. Find a different processor to do the re-pitching, and hope it sounds acceptable Your choices are, assuming you do not want to change the speed of the track: We can do it reasonably well, but the results vary depending on the algorithms, the source audio, and how far you need to go with it. You're never going to digitally re-pitch and timestretch audio recordings and end up with a result that sounds exactly like you recorded it at that pitch.
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